*************************************************************** * Thepit.dat * *************************************************************** A Jump n' Bump level. ( http://www.brainchilddesign.com ) Level Credits: Design: Scooter_ Graphics: Scooter_ Playtesting: Like who cares? Compiling: Scooter_ Music: Pfft. I have no clue. Special Thanks to Jon Schmidt and Cyan Worlds Level Summary: Secrets: None (unless they're secret ;) Ice: Zip Water: Zilch Springs: Nil *Cave-Like* Player Suggestions: "You gotta drop to stay on top" also, see pitrules.txt Sequel is on the way. Scooter_Kitt (Scooter_ for short) Scooter@brainbutter3d.com or Scooter_kitt@hotmail.com or Scooter_kitt@yahoo.com (Man, that's alot of Scooters...) <<< RULES AND VARIATIONS FOR: *ThePit* >>> The basics to The Pit is just like any other level, pretty much. Kill and get as many "frags" as you can, in any way you can. Other then these, heres some Variations for you to contemplate: Goalie of the Top (2-4 plyrs) One bunny is 'IT'. Put on the JETPACK code. Now, whoever's 'IT' jetpacks around against the ceiling at the very top. His job is to keep anybody from getting in the little pockets to the left and right at the top. Anyone who does make it is then 'IT'. You can play this by taking turns for who attacks to get up there, ot going FFA. You can even keep score with the points on the right. Team climbin' (2-3 plyrs) This is a differant kinda thing... All players win when they all are up at the very top. Simple as that. You must work as a team. It is extremly difficult, if not impossible, to do it without BUNNIESINSPACE code on. I won't give you hints on how to do it. You'll have to work it out for yourselves. I, myself, have done it with two bunnys. (Jiffy in my left hand, Dott in my right.)